Normally, the cooldown is 7.5 seconds, but when hitting a poisoned enemy, the cooldown drops to merely 1 second. Though, if the target is afflicted with a status ailment, such as the poison inflicted by Sludge Bomb, Hex's cooldown will be drastically reduced upon doing damage. When Hex is used, it teleports players in their chosen direction and allows them to strike foes suddenly. However, alongside Hex, players can deliver crazy-high damage. Furthermore, since it is a ranged attack that possesses a generous area of effect, it can plague multiple foes, even stealthily from the cover of some tall grass. The damage is greater than what Shadow Ball does and the lingering poison additionally applies stress to the adversary's HP bar. As a Speedster, Gengar cannot take too many hits, and the amount of HP recovered from Dream Eater cannot allow one to heal-boost through even damage dealt by a singular foe.īy itself, Sludge Bomb is a great move and can be used to hurt foes enough to make them reconsider sticking around unless they are within one of their own goal zones or have some manner of healing, such as Slowbro or Snorlax players. Players should use Dream Eater's sleeping portion to stun foes who are getting away or about to enter the team's goal zone while the damage (plus healing) part should be used only when one is low on HP or when there are enough allies around to cover one's movements. The 2 stages of this attack can make it a bit tricky to get used to using, as with a lot going on, it can be tough to time the phases efficiently. However, since Gengar doesn't really have any other moves that deal Special Attack damage besides Shadow Ball itself and their boost basic attacks, this move ends up being more useful to support allies who have moves that do unleash Special Attack damage.ĭream Eater comes into play to allow Gengar to temporarily disable foes by putting them to sleep before dealing damage to enemies and recovering some HP in the process. Shadow Ball launches a dark orb in a linear pattern that hurts targets as well as drops their Special Defense, meaning that moves classified as having Special Attack will deal much greater damage to those afflicted by Shadow Ball's effects. However, once players have had the chance to evolve into Haunter and transform their Will-O-Wisp and Lick moves into Shadow Ball and Dream Eater respectively, they can begin dishing out damage in satisfying amounts.
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